
#ifndef __GAME_SCENE_H__
#define __GAME_SCENE_H__

#include "common_types.h"

class GAME_ACTOR;

class GAME_SCENE {
public:
   // ...

   GAME_SCENE(void) {}
   ~GAME_SCENE(void);

   std::vector<GAME_ACTOR *> actors;
};

void game_load_level(const dsSTRING & sceneName);

#endif // __GAME_SCENE_H__